- Kataklyzm Timeline
I thought it would be a very reasonable and fun idea to put up a “roadmap”, a timeline of sorts, to keep you all updated during the waiting period as I take the time, and take my time, to fix-up the comic/project hahaa. I have already done significant work on the project from late last year approximately around October/November, so the objectives on this list is just where I have reached in the project at this point in time lol.
1 – Working on “Phenomena” sequence [completed]
2 – Working on “Special Sequence” related to project [completed]
3 – Working on “Special Sequence” related to project [completed]
4 – Working on “Special Sequence” related to project [completed]
5 – “Remaking” old or obsolete properties [completed]
6 – Working On Main Sequence/finalizing project [In Progress]
7 – double-checking, making sure that everything is on point :D [Pending]
8 – “buffer” period to think of, and assess, rollout and presentation [Pending]
Back-up Entire Harddrive [SOON-ENOUGH]
Free-Up Diskspace [DEPENDING]
*297GBs in total, with an almost non-existent 9.6GBs remaining for general use 🤣🤣
When an objective on the list has ended, this will be indicated with a [completed] designation.
I was thinking about putting together something more “fancy” but that’s time that could be spent on editing the actual project, plus this format allows me to make updates much much faster and in real-time 👍😄
[UPDATE: 27th-AUG-2021|9:41AM]: I have some good news and some better news, the good news is that the project is in optimal condition and everything is fine with it (just like many of my other projects) — the better news is that a significant development is taking shape that would be a major asset to the project, but I don’t want to get too ahead of myself. Right now, the project is still at the 6th milestone where it has paused because of recent technical issues, but in light of said issues, there has been alot of interesting things happening, and steps that I have been taking behind the scenes to get back in development of this series and my typical operations overall, so the project is fully intact and is pretty much where I left it, it’s just that there has been some technical challenges as a result of a recent storm, but there were some unique oppertunities that came along since then that I have been invested in, and they have been paying off big time, so stay tuned.
This project was supposed to be finished a long time ago in accordance to nothing other than my own personal ambitions but it’s still going to be finished and released before the year is over, one way or the other, but not at the expense or sacrifice of quality, and that’s why things are on-hold for now, but this approach will benefit things later in a significant way haha. I will update you all on exactly what this very exciting development is at some point in the coming weeks ahead.